"It's so adorable and interesting," she said, staring into its gleaming pink eyes. "I want it."
Unfortunately, the panda wasn't for sale and Komazawa had to settle for a photo. But she walked away from the small booth impressed by the panda's creators - from China.
"Japan is certainly an amazing anime country," said the 30-something anime fan and collector of all things cute and cuddly. "China has some intriguing characters, though. They're different, and that definitely catches my attention."
Komazawa's enthusiasm for something new is a small victory for China's fledgling animation industry, and could well represent a widening crack in Japan's global anime dominance. Japan may be the birthplace of anime, but China is gunning for its future as it mounts an aggressive effort to expand the country's creative prowess and reputation.
In November, the government's cultural arm established the China Animation Comic Group Co. to foster a "great leap forward" in animation production, technology and marketing. Part of the plan includes building a "China Animation Game City" in Beijing that would be a national hub.
With government subsidies, Chinese animation companies tripled their presence at this year's Tokyo anime fair even as the overall number of exhibitors declined. The four-day event that ended March 28, one of the world's biggest anime-related trade shows and festivals, featured a "China-Japan Anime Summit" along with multiple China-themed lectures.
"China is a big market, and everybody is trying to get in," said Jimmy Tse, chief executive of Top Art Investment Ltd., which makes the panda Komazawa craved. "And the Chinese people, they are starting to think, 'How come I'm manufacturing for someone else? Why are we not creating anything ourselves?' "
China's growing ambitions coincide with an ominous industry-wide slump in Japan.
After peaking in 2006, the number of anime minutes made for television fell 20 percent to 108,342 in 2009, according to the Association of Japanese Animations. A survey of the group's members shows that overseas anime revenue fell 21 percent between 2006 and 2009.
Matt Alt, a Tokyo-based author, blogger, and longtime observer of Japanese pop culture, blames the industry itself for losing its edge. The world's hunger for anime accelerated around 2000, with Hollywood incorporating anime scenes into films and children clamoring for Pokémon.
Since 2006, however, a trend toward adult-oriented (and often sexually explicit) niche titles has turned off the general audience. Moreover, the industry is losing young talent due to persistently low pay and poor working conditions, forcing Japanese animation companies to outsource much of their work.
The man behind the Tokyo anime fair acknowledges the global anime boom has waned. But chief producer Hitoshi Suzuki brushes off suggestions that foreign competition poses a threat. Japanese animation is rooted in a rich 60-year history that cannot be replicated elsewhere, he said, citing the work of Astro Boy creator and "godfather of anime" Osamu Tezuka.
"Everyone tries to copy the surface of Japanese animation," he said. "But real Japanese animation is different."
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